Let's Play Scourge of Armagon Remastered #08: Shutting Down the Slipgate

Let's Play Scourge of Armagon Remastered #08: Shutting Down the Slipgate

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Quake
Game:
Quake (1996)
Category:
Let's Play
Duration: 21:21
1,566 views
110


You'd think that the entities of this strange dimension would have a magical method of powering the slipgate, be it through siphoning arcane power from a large creature or by using a potent artefact but no, they use electricity. Perhaps it was the only thing they found that could power it or maybe it was simply the most efficient method but the end result is that shutting it down is going to be a lot more straightforward than it would otherwise be on account of us being able to blow up whatever generator they're using.

We have to get to said generator first, however, something that's far easier said than done. The amount of defenders is increasing the further we delve into this place and they're not pulling their punches. Fortunately, I'm armed with a huge arsenal of weapons at this point and while I don't have as much ammunition as I'd like for them, the game provides enough for me to get by while forcing me to switch things up every now and again.

No amount of weaponry is going to save me from those spiky floating mines, however...

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Tags:
let's play
kikoskia
quake
remastered
id software
gt interactive
bethesda softworks
nightdive studios
FPS
sci fi
mythos elements
ranger
grunt
enforcer
scrag
shambler
knight
shotgun
grenade launcher
nailgun
super nailgun
quad damage
quality of life
hard difficulty
scourge of armagon
mission pack
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