Let's Play Stray #18: Serve our time for Feline-y? Not a Chance
We've been in some pretty terrible situations up to to this point, but this is the worst by far. We're trapped in a prison used by the Sentinels to wipe the memories of those companions they deem troublemakers. While we've managed to get Clementine out of their cell, we're far from out of the woods and we haven't located B12. Let's just hope they haven't enacted whatever terrible plan they have for our friend when we find them.
Presuming we can find B12 and that we can get out of the jail, we'll need to evade the Sentinels as they hunt for us through midtown. If they've got from B12 our plan to use the subway then they'll have that place locked down, but that's something we'll deal with if it happens.
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