Let's Play Quest for Glory II VGA #24: A Warning of What's to Come
There's a good reason why you're told of the various events that take place in the Katta's Tail inn on the evenings. Not only is the game not-so-subtly trying to ensure you don't avoid opportunities for points, it's training you to pay heed to what your friends tell you. The third evening has Omar the poet visit the inn and his recital serves as the final and most blatant warning that things are about to go south and in a very bad way.
Training up our skills is a great way to prepare for these future calamities, but it's only half the solution. The other half is solving puzzles, something that's been sorely lacking in the game up until now. The quicker we figure them out, the sooner we can continue to max out our skills, though that'll be far easier said than done.
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