Let's Play Quest for Glory II VGA #25: Night Makes Might
The evening may be rapidly approaching, but that's no reason for Derek to shirk his training regimen. It's so packed with getting swole that even Jitters would be envious and with the impending peril that Omar warned us is coming, we're going to need every stat point we can muster. We'll start by sparring some with Uhura and once the night is truly upon us, out in the in the desert.
Jackelmen are by far the best thing we can encounter in the evening hours. They don't hit hard, are quite easy to dispatch and drop money which is needed to replenish our stamina and health pills. Not only that, their slow swings are great for focusing on the parry skill, especially if you learn a near trick that the game has yet to tell me. I may not stumble across it in this video but rest assured, the revelation is a marvelous one.
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