Let's Play Summoner Ep 1 I Guess We're Not Growing Crops Anymore

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Welcome to Let's Play Summoner. This time our main character is a badass knight. What? He's a farmer? At least he's physically strong, right? Don't worry though. Like all good JRPGs, we begin with our hometown burned to the ground right before our eyes. Twice in fact. That's gotta be a record.

For the bestiary, enemies can either absorb, be immune to, resist, take normal damage from an element, be vulnerable to an element, or be weak to an element. Being weak to an element means the enemy will take even more damage than if the enemy was just vulnerable to an element. The barbarian fighter listed below, for example, is vulnerable to slash attacks, but is also even weaker to pierce attacks. Both are effective, but pierce is more effective.

Masad enemies

Orenian Scout
No weaknesses or resistances.
I assume they have low physical and magical defenses.

Drops: Worn Katana

Barbarian Fighter
Vulnerable to slash
Weak to pierce
Low magic and physical defense.

Drops: Studded Boosts, Sledgehammer

I will be posting my recommended skills development for Joseph and his chain attack development paths below. Bare in mind that added blow will not allow you to learn a chain attack.

Joseph's chain attack progression

Added blow to nothing

Desperation to Stamina Burst to Silence
Confusion to Revitalize to Burning Hands
Push to Mind Drain to Life Leach

Joseph's Skill Development *Note: The numbers in parenthesis will be the base stat of the skill after investing the points I suggest using. It does not take into account any equipment you have on that boosts the skill. Although 10 is the maximum, there are some skills that benefit from boosts over 10.

Level 2-Save points.
Level 3-Save points.
Level 4-Save points
Level 5-Save points
Level 6-Save points
Level 7-Holy + 2 (Holy 3)
Level 8-Heal +3 (Heal 4)
Level 9-Fire +3 (Fire 4)
Level 10-Heavy Arms +3 (Heavy Arms 4) Heal +2 (Heal 6).
Level 11- Save points
Level 12-Blunt Weapons + 9 (Blunt 10), Heal + 3 (Heal 9), Heavy Arms + 3 (Heavy Arms 7),
Level 13-Heal + 1 (Heal 10) Dodge + 1 (Dodge 2) Parry +1 (Parry 2)
Level 14-Dodge + 3 (Dodge 5)
Level 15-Parry + 3 (Parry 5)
Level 16-Dark + 1 (Dark 2) Magic Resistance + 2 (Magic Resistance 3)
Level 17-Magic Resistance + 2 (Magic Resistance 5) Save last point
Level 18- Counter Attack + 4 (Counter Attack 5)
Level 19-Parry + 1 (Parry 6) Magic Resist + 2 (Magi Resistance 7).
Level 20-Magic Resistance + 2 (Magic Resist 9)
Level 21-Magic Resistance + 1 Magic Resistance 10) Sword Weapons + 1 (Sword Weapons 2)
Level 22-Sw5ord Weapons + 2 (Sword Weapons 4)
Level 23-Sword Weapons + 2 (Sword Weapons 6)
Level 24-Sword Weapons + 2 (Sword Weapons 8)
Level 25-Sword Weapons + 2 (Sword Weapons 10)

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