Let's Play Terraria: Part 20 - More Hell Exploring
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Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2-D world.
Released on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.[1] Over the week, 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of The Witcher 2 and Portal 2.[2] It remained number one on Steam for the first six days of its release.[3]
Terraria is noted for its similarity to Minecraft and classic exploration-adventure titles such as Metroid.[4][5][6] Basic gameplay features day & night cycles, nocturnal & subterranean attackers, world-building elements, and character advancement. The game has a tile-based graphical style reminiscent of the 16-bit sprites found on the SNES.
At character creation, each PC has a copper axe, a copper pickaxe, and a copper shortsword. [7] They start out with 100 health. When the character first spawns in a new world, an NPC, the Guide, appears nearby to explain the basics of gameplay.
There are three character difficulties: Softcore, Mediumcore, and Hardcore. They vary only in death penalties. In Softcore, characters drop half their coins. In Mediumcore, characters drop all their items including coins and ammo. In Hardcore, characters die permanently dropping all their items and becoming ghosts, unable to alter the world. After disconnecting the ghost character is removed from the selection screen.
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