Let's Play Terraria (PS3) Part 64 - The Untimely Closing of a Saga, Farewell to the Terra Lands
A most riveting adventure awaits us, here in Terraria, as I join my cousin here on my fourth journey into the epic Metroidvania and highly-addictive pixel world that is swarming with all manners of monsters and treasures, except this Let's Play I leave Jay in charge here!
Alas, despite this playthrough lasting about as long as it did, (rivalling that of our Digimon World 1 playthrough a while back alongside my own solo Let's Play of the Nintendo-Hard Shin Megami Tensei for the PlayStation back in 2012, both of which are also lasting a whole 64 parts!) eventually all good things must come to an end as this was the last recorded video I ever did with Jay concerning Terraria here. (A shame that, as I'd have probably taught him how to use Ironskin potions for the boss fights waiting ahead of him alongside informing him of how to go about getting his very own Megashark, which would no doubt fuel his desire to get that little 'edge' over the bosses to still yet be conquered, but such things as they are eh?)
Still, for what it's worth, my cousin here did give Terraria a good bash, initially thinking of it to be nothing more than a mere 'Minecraft Clone' of the sorts which, to be fair, is a thought and assumption that many a casual gamer would make when viewing this initially, however Minecraft is clearly an open-world Sandbox world that is more about the creative process of building and creating many unique structures and devices, more visually stunning it can be, whilst Terraria here has always been a fun mixture of Metroid and Castlevania gameplay (hence the 'Metroidvania' tags) that incorporate this well into this 16 bit era of gaming's 2D lands where combat plays a FAR bigger role than it ever did in Minecraft!
Heck, the only real similarities are how both of them have that 'cuboid' style to them in terms of the world's structure and how one can 'mine' away at them to make whole tunnel systems underground alongside creating all manners of various beautiful and majestic structures, with Minecraft being the 3D version of it whilst Terraria takes onboard the 2D plane, that and the SHEER amount of creativity involved in building things outright as, even though Minecraft has the upper edge in spectacle and Terraria has a big advantage with much more progression with it's monsters/weapons/items and all, they both share that large scope in what the player can build in their own time, entirely optional and wholesomely cosmetic in it's purpose! (Though the smart players can build stuff that actually gives you functioning purposes that could come in handy, a couple that come to mind for Minecraft here right off the bat is a stone creation machine mixed in with the right placements of a stream of lava and water to make a consistent mining spot for a constantly-respawning stone block and a well-crafted lair surrounding a dungeon holding a monster spawner of the zombie/skeleton kind pushed by a few streams of water edging them to the 'exit' that shoots them up a whole bunch and 'encourages' them to take the big fall down that deals JUST enough damage to fatally wound but not outright kill them, making one or two punches from the player to finish the job off and gain their lovely items and XP, both of those I crafted by myself on my first world ever! As for Terraria, I can't claim to have crafted anything like that myself, but I do know of one genius Terrarian who made a WHOLE WORLD as a 'machine' that plays itself from scratch the moment you hit a single button, ALMOST completing the entire game for you by itself! And nope, that is no joke, look up "Terraria: Automated Expert Playthrough (from Start to the Moon Lord)" and you'll see for yourself the TRUE kind of sorcery one can make happen with the right understanding of these machines here!)
Ah well, it's been a good run anyhow, seeing how this is one of few 'Let's Plays' done at home and on the PlayStation 3 at that, reckon it'll be a while before returning to this scene here but, for now, hope you've enjoyed this fun little trip back into Terraria for the Fourth and, most likely, Final time, many thanks to Andrew Spinks and his wife, Whitney, alongside their Lead Developer, Yorai Omer, for making this truly wonderful 2D 16-bit 'Metroidvania' game happen and fully blossom into the charming and timeless piece of video gaming history that it is today!
Until then folks, looking forward to the start of another series as always!
In any case, I hope you enjoyed the video and any constructive comments or criticism is appreciated!
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