Let’s Play The Fall Part 2 Unbound #16: Restoring Individuality
This is my first playthrough through this game. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.
The Many are exceptionally close to mastering One’s combat prowess. Should they achieve this, it would be impossible for us to access the engine of the train and stop it, all-but guaranteeing that Josephs gets all the samples of the virus he needs to bind all synthetic life forever. The only way to stop the Many from gaining that final bit of knowledge is to use their collective learning against them which will involve something One isn’t keen on at all: losing. We’re going to have to try really hard to persuade One that that’s a good idea and even then it still might not agree without a different perspective to see things differently.
After that, there’s a couple of things we want to do in a place we haven’t been in a while: network space. Two doors that were previously protected by impenetrable red barriers can now be opened and while I doubt there’s anything essential behind them, there’s every chance that a few more snippets of lore are up for grabs that’ll shed more light on what’s been going on in both this and the previous game. All we need to do is get to said places, something that is easier said than done when you have no map to consult.
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