Let's Play The Journeyman Project Turbo! 11: Prime Example (Finale)

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Duration: 19:32
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Ever feel like your game missed a key point and went right by it?

This is another one of those games where it has been made again, better, and fills in holes that were sadly made. It did not feel right to finish the game regularly without dealing with an important point; a.k.a. THE BOMB.

Thanks again to a friend of mine who had a Mac and knew how to get Pegasus Prime working to get the footage for the bomb section.

This episode contains global transport noises, restored time, awesome details, filled plot holes, use of a gun, bomb deactivation, and a medal of honor.

Looking back critically at the game, without nostalgia, I am very much 50/50 with the game. It made great strides back in the day, with photo-realistic images, the interface, the music, and the story. There is many points of disappointment that cannot be ignored, such as the dinosaur period, short levels, and the removal of many features all because of lack of disc space.

I still stand by recommending a play-through of the game yourself, or better yet Pegasus Prime if you can, and enjoy a piece of forgotten gaming history.

For your convenience, this LP will be recorded in 720p high definition, so you can see and read all of the words that are on-screen, as well as showing this game in its proper glory, showing its great photo-realistic images.

Here is the link to the Journeyman Project: Pegasus Prime LP, done by macnbc.
http://lparchive.org/Journeyman-Project-Pegasus-Prime/

Thanks again for watching this series and I hope you enjoy it. I expect to get started on a new game to LP which I am hoping to start late November/early December, which is going to be a treat!

Thanks for watching!







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