Let's Play Xenogears - #24: Welcome to Kislev

Let's Play Xenogears - #24: Welcome to Kislev

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Published on ● Video Link: https://www.youtube.com/watch?v=N2L1lKv_418



Game:
Xenogears (1998)
Category:
Let's Play
Duration: 28:03
34 views
3


After the long cutscenes, we shift storyline to Kislev. The kaiser Sigmund is asked by a mysterious woman to place the newly captured Fei to the D-block of Nortune.
Fei recovers and is being told he is a prisoner. He then is forced into a special "Baptism Ceremony" by a crew of thugs, led by a demi-human named Rico.
Beat the first four easily but you have no chance vs Rico. After the ceremony concludes you are back at the barracks and notice a bomb collar around your neck.

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Xenogears is a role-playing video game developed and published by Square for the PlayStation video game console.
The debut entry in the larger Xeno franchise, it was released in Japan in February 1998, and in North America in October the same year.
The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system.
The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world.
The story incorporates Jungian psychology, Freudian thought, and religious symbolism.
Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII, it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with a science fiction premise.
It was developed under the working title "Project Noah". The characters and mecha were designed by Kunihiko Tanaka, whose designs were portrayed during in-game cinematics through the use of anime cutscenes.
Due to time constraints and the team's general inexperience, the second half of the game's plot was primarily told through cutscenes.
The game was almost not localized due to its religious content; its localization was handled by Square Electronic Arts staff and translator Richard Honeywood, who described it as one of the most troublesome games of his career.
The game received critical acclaim, with praise particularly going towards the storyline, gameplay, characters, and psychological and religious themes, but received criticism for the rushed pace of the second disc, due to a lack of gameplay and excessive narration.
While a direct sequel has not been developed, Takahashi would later found Monolith Soft and develop the Xenosaga trilogy and Xenoblade Chronicles games as spiritual successors.
Xenogears initially takes place on Ignas, the largest continent of the Xenogears world and the site of a centuries-long war between the nations of Aveh and Kislev.
A church-like organization known as the Ethos has excavated gears, giant robot suits, for the preservation of the world's culture.
Although Kislev originally had the upper hand in the war, a mysterious army known as Gebler appeared and began to assist Aveh.
With Gebler's help, the Aveh military recovered its losses and began making its way into Kislev's territory.
As the story unfolds, the setting broadens to encompass the entire world and the two floating countries, Shevat and Solaris.
Solaris, ruled by Emperor Cain and an AI collective known as the Gazel Ministry, commands the Gebler army and the Ethos and secretly uses both to dominate the land-dwellers.
Shevat has been the only country to evade the control of Solaris.
Much of the Xenogears plot and backstory is detailed in the Japanese-only book Xenogears Perfect Works.
Produced by DigiCube, it details the history of the Xenogears universe from the discovery of the Zohar to the start of the game.
According to the Perfect Works schematic (as well as the game's end credits), Xenogears is the fifth episode in a series of six, with events spanning multiple millennia.







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