Leviathan Raid Speedrun World Record {19:11}
Hey guys!
I know it's been a loooooong time since we've done any Destiny speedruns as a clan. I know some of you have been bugging me for a bit. I see your comments and I'm listening :)
Over the weekend, we decided to actually put some time into practicing the run. Last time we ran this was wayyyyy back when the raid first came out. It took us a day or two to log a 24:19... and we haven't touched the raid since haha.
Welp, we put about three sessions into this run, and we were able to log a decent 19:11 for now. This does set a new record, however, the strats still aren't fully optimized and this run can easily be crushed with some grinding. 19:11 ain't bad for not running for months; most of us don't even really play the game anymore. For now, it's an upload for you all to enjoy :) We estimate a mid/mid-high 18:XX as a possible time.
Differences from our 24:19 -
Pools - Pools is basically a hammer Titan spam now. The lamps get destroyed by hammers very quickly, rather than using Merciless. We used Masterworks weapons to spawn orbs to guarantee supers.
Dogs - Dogs is now gathering a x12 stack (1 flower) rather than a x24 stack (2 flowers). This speeds up the encounter, however, it is the number one cause of wipes due to cluster RNG and dogs behaving.
Gauntlet - Gauntlet now has each runner using Blink. Also, the final round (where everyone runs) is very different. Two players turn around and grab the orbs from what WOULD be "gates" 3 and 4. Another player runs forward and grabs the orbs from gates 1 and 2. This satisfies all gates being collected, and therefore spawns the finish line. The other remaining players wait at the finish line and sprint through it and slam the final three orbs in the center. This roughly cuts the running time in half. I am not sure who the original developer of this strat is, but I've heard of the player Hangry and company, so shoutout to them.
Calus - Calus utilizes the skull spawn ratio mechanic. This means that depending on the ratio of people in the realm compared to the people in the throne room, more or less skulls will spawn in the realm. Most previous speedruns utilized a 2:4 throne/realm ratio. We ran an even 3:3 to start. However, once the skulls were about to start spawning, every player killed themselves except for one player in the realm (me) and one player in the throne room (Indica). This allowed for an even 1:1 ratio of skulls. While I soloed skulls, Indica soloed the Calus stun. Then a revive train started inside the throne room, and all five throne players jumped on a plate to start DPS ASAP, without even waiting for me to return from space. By the time I even teleport back into the throne room, Calus is already taking mad damage. Shoutout to Indica for this strat; be sure to give his channel a follow and help him reach that 1K mark: https://www.youtube.com/channel/UCevKVAkze5XY47AC5kPe70w
Other than that, the only other major time save is in the very beginning. Sweatcicle uses the cannons to launch himself onto pillars near the giant Calus sculpture. He then uses a skip to run straight to the pools encounter and wipes, bringing the team forward because of the no respawn zone.
GGs to the Euros for putting up a nice time to strive for. Good luck on runs in the future for sure! I'm sure you'll beat it.
Lemme know if you have any questions!
Gladd
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