Godot Tutorial -- Game Lifecycle and Dealing with Input
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In this part of our ongoing Godot Game Engine tutorial series, we take a look at how a game actually works in Godot, at how the main loop executes and how to get your game nodes to update. We also look at dealing with Input, both event driven as well as polled. Then we look at InputMaps for dealing with controls in a generic way. Finally we take a look at the Godot C++ source to see how the game executes behind the scenes.
The text based version of this tutorial is available at: http://www.gamefromscratch.com/post/2015/01/28/Godot-Engine-Tutorial-Part-3-Program-Lifecycle-and-Input-Handling.aspx
The entire table of contents is at: http://www.gamefromscratch.com/page/Godot-Game-Engine-tutorial-series.aspx
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