LibGDX Scene2D - Groups and Hit Testing

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In this second part of Scene2D coverage in the ongoing LibGDX tutorial, we look in depth at using groups and hit testing. Groups allow you to easily link actors together and transform and modify them all at once. Hit testing is how you actually "pick" the actor in the world. For example, when the user clicks on your game, this lets you know what actor was clicked.

All of the code mentioned in this tutorial is available at: http://www.gamefromscratch.com/post/2015/01/20/LibGDX-Video-Tutorial-Scene2D-Grouping-and-Hit-tests.aspx


The entire series homepage can be read at: http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx







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Libgdx
Tutorial
Java
Gamefromscratch
Gamedev
hittest
Scene2D
2D
Java (Programming Language)
Hit-testing