Lifeline [Part 2] [PlayStation 2 2003]

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Published on ● Video Link: https://www.youtube.com/watch?v=dJ7aHHJdisk



Game:
Lifeline (2003)
Category:
Let's Play
Duration: 1:03:44
21 views
0


Unable to proceed pass the giant spider-like creature, we have to find a way to take it down to make it to the receiving dock where allegedly, help will come from. We also meet some of the survivors including the officer who originally locked Rio in the cell and a scientist who claims that they didn't create those "aliens".
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Taken from the Wiki:

Lifeline, released in Japan as Operator's Side (オペレーターズサイド, Operētāzu Saido), is a 2003 survival horror adventure video game developed and published by Sony Computer Entertainment (and published by Konami in North America) for the PlayStation 2. Set in the near future aboard a space hotel attacked by unidentified monsters, the game follows the player as they direct cocktail waitress Rio Hohenheim to safety while searching for the player's girlfriend Naomi as well as the source of the monster infestation.

Lifeline's defining aspect is its voice user interface: the vast majority of gameplay is conducted by using the PlayStation 2's microphone to issue commands, which are interpreted by the game via speech recognition to control Rio and dictate her movements and actions.

Lifeline was released on January 30, 2003 in Japan and March 2, 2004 in North America; in Japan, it was optionally sold alongside the PlayStation 2 headset. It received generally mixed reviews, with praise for its innovation and potential but criticism for the low reliability of its speech recognition. However, Lifeline still sold well enough to be rereleased in Japan on September 25, 2003 under Sony's The Best budget range, and the game has maintained somewhat of a cult following over the years since its release for its innovative gameplay and the depth of its voice mechanics.

Lifeline is a survival horror adventure game where the player issues orders to Rio Hohenheim as she attempts to escape a monster-infested space station. The standout feature of Lifeline is its voice user interface in which the player speaks into their microphone to command Rio. The player never directly controls Rio, nor any other character, at any point in the game; rather, they are required to tell her what to do at any given time, such as directing her where to go, advising her to examine or use objects, or ordering her what to aim for during a battle with a monster. Such spoken commands include "run", "stop", "dodge", and "turn left", among many others (approximately 500 commands exist), which prompt Rio to perform specific actions and progress throughout the game. To issue commands, the player must hold the input mic button (the O button on the DualShock controller) before speaking.

The player can access various menus which provide inventory insertions, detailed maps, and commands to unlock multiple parts of the station. By using the menus available, the player directs Rio in combat, solves puzzles, examines and interfaces with objects of note, and interacts with NPCs. During a battle, the player can order Rio to maneuver within the battle space, shift focus to certain enemies, or target specific body parts. Combat perspectives switch between first-person and that of nearby cameras, with the latter more suitable for encounters with numerous foes. Plot interactions are followed through at the player's general discretion, with Rio inquiring about which path of action to take.




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Tags:
Lifeline
PS2
Microphone



Other Statistics

Lifeline Statistics For Solid Snek

At present, Solid Snek has 63 views spread across 5 videos for Lifeline, with the game making up 5 hours of published video on his channel. This is 1.48% of the total watchable video for Lifeline on Solid Snek's YouTube channel.