Limiting Sandboxes - Crashroom - D&D Postgame Breakdown #021
Sandbox games can be incredibly rewarding to play and to run, but it's very important to discuss expectations upfront. Is this a sandbox setting that revolves around a central narrative? Is it a sandbox setting with a list of clearly defined goals that must be reached to hit level milestones? Or is this a full, XP driven sandbox where anything can happen? In the case of the latter, when would it end?
Recorded after: Evil Tides of Saltmarsh MOON 36
Check out the session's VOD here: https://www.youtube.com/watch?v=o_UYr2euyM0
Crashroom Playlist: http://bit.ly/Crashroom
Crashroom (Categorized by Campaign): http://bit.ly/CrashroomCategorized
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Welcome to the Crashroom where I do my postgame breakdowns! I will briefly talk about the session that just wrapped up and reflect on it! I will go into behind the scenes details, my thoughts on the story and my player's actions or I might even introduce to you some of my reference material and adventures. I hope that these videos will help myself and others learn to grow as DMs. Let's all enjoy Dungeons and Dragons together!
Watch our games live at https://www.twitch.tv/crashgem
Find out more: www.crashgem.com
Hit me up on Discord if you wanna talk D&D: CrashGem#7777
Check out our ongoing campaigns:
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💀 Evil Tides of Saltmarsh MOON - Sundays 9pm-12 EST
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