[Linux 6.6.1-arch]tgEngine, Qt integration, softcoded Vertex buffer, crosscompile

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I nearly lost all of my hair on the crosscompilation, yet now its working. There is still a problem tho with the virtual filesystem PhyFS to find the glsl shader includes. This must be wine related and me using the wrong path. If anyone has an idea, help is greatly appreciated !
Repo link: https://github.com/ntropy83/tinyGameEngine

Vulkan Tutorial: https://www.youtube.com/watch?v=Y9U9IE0gVHA&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR