Listing Every Historical Inaccuracy in Call of Duty Black Ops

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After almost 2 years we have come back and revisited the campaign of Call of Duty Black Ops 1 with a much more critical analysis this time by listing Every One of it's historical inaccuracies.

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This video was a massive collaborate effort and would not have been possible without the critical research aid from FeReinsm, Gicombat, PanzerMan, Adrian Bari, AlexDVasilkov @munanchoinc. , the supportive community in my discord group, and several other sources.

FeReism and PanzerMan's Mod, Fall of Berlin: https://www.moddb.com/mods/fall-of-berlin

Adrian Bari's Mod, Rising Storm 2 GOM4: https://steamcommunity.com/workshop/filedetails/?id=2616766058

*_____Main Key Sources_____*
- MFDB: https://www.imfdb.org/wiki/Call_of_Duty:_Black_Ops

- Munancho Inc: Everything Wrong With Call of Duty Black Ops Weapons - https://www.youtube.com/watch?v=D3naOZ2KtNk

- Igcd.net: https://www.igcd.net/game.php?resultsStyle=asDate&id=100002920

-FeReism's Correct CoD Bo1 Soviet uniforms illustration: https://www.deviantart.com/fereise/art/COD-Black-Ops-Revisioned-Soviets-Updated4-962764718

*_____List of things that do not make sense:_____*
AI’s quotes and battle cries in Black Ops 1 seem to be weirdly arranged and sound pretty much unnatural or robotic.

AI screams or when they cry out in pain seem to be quieter than what they should be.

Like me, I bet so many players encounter weird lightning glitches in the dark areas at certain points of the game such as inside the Arctic ship and VC tunnel.

In the Op40 mission, if you look closely, Woods uses his magic power to summon an alcohol bottle from out of nowhere.

We can see there’s only a single person operating Soviet’s ZPU-4 without anyone else to help him reloading and such, and this Cuban also accompanied by floating FN Fal nearby.

Simple Physics would prevent Mason from jumping onto the train like that in Vorkuta.

Mason somehow understands everyone's Russian in Vorkuta but not in later missions. Woods even points this out by saying "Hope your Russian improved in Vorkuta."

In U.S.D.D. mission: We believe there is no way that mason would be allowed to meet the high ranking personnel and later join the mission just after a month of the escape from Vorkuta.

In the Executive Order mission, Woods will use his magic power once again to summon a crossbow.

This guy using an AK w/flamethrower can explode and will be covered in flames upon being shot. Like if he has a regular backpack flamethrower tank on his back.

Plus, fuel tanks are unlikely to be exploded that easily by just regular bullets.

In Project Nova mission: During the beginning section of the ship sequence, a Soviet soldier behind Krachenko holds his Scoped Mosin like it has a pistol grip.

Despite being Russians, the troops in the beginning of the ship section have what seem to be American or British surnames.

Despite their death sequence in the scene before, Pretenko and his comrades’ corpses here still look normal and their lying positions are quite different from the previous scene.

There’s no proper effect on the water surface at all when we jump into water despite the fact that they manage to put a rain dropping effect here.

There ain’t no blood on the SOG knife after we used it to kill the enemies. Same goes to some other melee weapons in different missions as well.

The AUG's suppressor will be magically removed after we disable the comstat and encounter with the RPG dude.

In Payback mission: After Bowman was killed, his corpse just simply disappeared.

The guards stationed just outside the tunnel ignore all nearby gunfire until we reach them.

Kravchenko's grenade was detonated too fast and both him and Woods wouldn't have survived the explosion in reality.

In Rebirth mission: We cannot hear distance gun fire from Mason when playing as Hudson.

We are able to and even encouraged to unlive scientist and construction workers in rebirth and Executive Order but not for any other non-combatant seen throughout the game.

Enemies and teammates somehow shoot their guns with only iron sights quite accurately through a fog of Nova6.

Despite the victims’ faces having changed due to an effect from Nova 6, their hands still look normal.

The timing of events from Mason and Hudson's perspectives often do not match up.

In Redemption mission: The enemy forces are doing a horrible job of trying to disguise this ship as a civilian transport vessel.

The water pressure would kill our characters being that deep in the ocean.

The enemies for some reason continue with there Nova 6 plan even though they know it will result in a nuclear war.







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Listing Every Historical Inaccuracy in Call of Duty Black Ops
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