[Little Rocket Lab] Launch playthrough pt2 - Stage 1 Rocket
I'm in a weird spot waiting for 'factory game mechanics' that I feel should be coming, like a better way to split belts, and wanting to make a more permanent setup, but I think what I'll do is throw semi-temporary stuff together while waiting for the ore patches on top of my workspaces to run out to free up a little more room, lol.
This game continues to be really charming. Usually a hybrid like this would be 'factory game, with some XYZ elements' (like Factory Town) or 'man this game really just threw on belts an called it a day, huh' (like many other Slice of Life sims) but the really strong impression from the first few hours continues here. It absolutely can be called both a factory game and a cozy town sim.
Finished off the reqs for the Stage 1 Rocket Launch, and maybe the first gripe I have in terms of mechanics is not being able to save, because the start of the next season would be a good stopping point but I ended up having to play another day to get to a 'save spot' without having to rewatch the entire cutscene later on, lol.