LocoRoco Playthrough | Part 3
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What is LocoRoco?
LocoRoco is a platform video game developed and published by Sony Computer Entertainment, which released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console. The game was developed by Tsutomu Kouno, striving to create a game that was different to other titles being released for the PSP at the time.
After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over a course of one and a half years. In LocoRoco, the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco, multi-colored jelly-like characters, through each level, being aided by other odd residents while avoiding hazards and the deadly Moja Troop, to reach an end goal.
Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces. The game's bright and colorful visuals and dynamic music soundtrack were hallmarks of the game, earning it several awards from the gaming press in 2006.
LocoRoco is divided into 5 worlds each consisting of 8 levels. In each level, the goal is to reach the end point of the level, with the player scored on the number of LocoRoco found, the time to complete the level, and other factors.
There are six varieties of LocoRoco in the game, identified by their color, appearance, and musical voice, but outside of the first yellow one (Kulche), the rest are unlocked as the player completes the levels.
The player can then opt which LocoRoco they want to use for a level, however, this selection has no fundamental gameplay effects and only changes the songs used. LocoRoco act as blobs of gelatin, deforming from their normally round shape when demanded by the environment.
Certain beings in the world can change the default shape of the LocoRoco into other forms, such as squares or triangles, which lasts until they wash off in water or they encounter another similar being.
The player starts with a single LocoRoco. When this LocoRoco eats a berry, it grows by one, up to a maximum size of twenty. The single large LocoRoco may be split into individual beings by pressing ○ or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down ○.
Manipulation of the LocoRoco in this manner may be necessary to guide them to the finish; while the single large LocoRoco is easier to control, small passages can only be navigated by individual LocoRoco.
The player can lose LocoRoco if they are touched by harmful objects or they run into the Moja, and the game will be over if they lose all their LocoRoco. With the exception of making them jump, the player does not otherwise directly control the LocoRoco, but instead controls the planet itself, tilting the planet using the L and R buttons. This causes the LocoRoco to roll in the direction of tilt, as well as causing certain mechanical objects such as platforms to also tilt.
The player can also cause the LocoRoco to jump by holding and releasing both buttons; this not only allows the LocoRoco a way to cross gaps, but to burst through walls as well as harm the Moja without taking damage. As the player collects more LocoRoco in a level, the music gains more voices, each LocoRoco singing a part in the overall song.
Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet's odd residents, who will then reward the player with an item for their "Loco House". There are also hidden MuiMui throughout the levels to be found.
Levels also contain "Pickories" which can be collected by the LocoRoco and are used as a form of currency to play two mini-games outside of the main game. The mini-games are "MuiMui Crane", a variation of a crane game, and "Chuppa Chuppa" that use Chuppa, bird-like launchers for the LocoRoco, to navigate a long course. Both mini-games grant additional Loco House parts and Pickories as prizes.
The player can use the accumulated Loco House parts to create a course that the LocoRoco will automatically navigate, with additional parts that can be collected by directing the course appropriately.
A Loco Editor is also an unlockable feature in the game, creating an interactive course with a start and finish using the Loco House parts. LocoRoco has lots of other characters and enemies that have strange names.
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