Long Gone Days Review | Indie Game Fans
Long Gone Days is a game about war.
It is a game about the mental and physical toll war takes on those who participate in it, both by choice and by force. It is a game about being faced with unspeakable cruelty and striving to do the right thing even when subjected to faceless evil.
It is a game about those who fight, those who die, and those who are left behind.
I had committed a war crime about 30 minutes into the game, and it only took me that long because I did all the side quests beforehand.
Long Gone Days is still in early access, with a full release coming soon.
Breathe In, Aim
Long Gone Days is largely divided into two sections. First is active combat scenarios, and second is a more visual novel or adventure game style exploration section. You mostly engage in the latter of these two, with the combat scenarios being much shorter.
Combat in Long Gone Days is fairly standard turn-based RPG combat. You have a basic attack as well as a handful of skills with their own effects and some items you can use to restore your health as you take damage.
There are some interesting deviations from the norm, however. You can target specific points on enemies in order to affect your chance to hit them, how much damage you do, or even paralyze them, preventing them from acting for a turn. Deciding between damage that’s low but consistent versus the much greater damage inflicted by a rare headshot creates interesting tension in fights.
The other main gimmick is your morale. If your party is in good spirits, you deal more damage. But if you’ve lost the will to fight, you deal considerably less. Morale is also the resource you spend to use your skills.
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