Sky Rogue Review: The game that’s easy to learn, hard to master.
Sky Rogue is an uncomplicated game. It’s a game with simple gameplay and simple graphics with hardly an excuse plot to its name. However, simple is not the same as bad. The simplicity has allowed developer Fractal Phase to focus on the important parts.
You want a good dogfight? You want to fly around and blow stuff up in an aggressively 80s way? You want to feel like an ace pilot? Sky Rogue might just be for you.
Dogfights and Flying Aces
Sky Rogue utilizes a mission-based structure. You launch off of your flying aircraft carrier over a procedurally generated small archipelago. The islands are covered in military fortifications, bunkers, anti-aircraft weaponry, and all kinds of other nifty military targets. There are boats in the waters, usually decked out with their own weapons. There are oil rigs with their own turrets. And, of course, the enemy also possesses flying aircraft carriers. You have a plane with infinite ammo. Your job is to use this to make the enemy no longer have any of those things that I’ve just listed.
Well, there is more to it than that. Each mission has a primary target, sometimes a group of them, and you cannot complete the mission until those in particular have been blown to smithereens. Your primary target can be just about anything that normally appears in a mission, from ground structures to certain fighter planes. Everything else is secondary to that objective.
But just because it’s secondary doesn’t mean you shouldn’t do it first. Because, as you may have guessed, Sky Rogue is a Rogue-lite game. If you’re unfamiliar, the basics of the genre involve some level of procedural generation and dying having significant, usually permanent consequences. And death in Sky Rogue ends the overall operation, costing you any upgrades you’ve purchased in the meantime....
#flight #controller #gamereview #indiegame #pcgaming #actiongames #roguelite
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