Looking at StarCraft: Ghost Assets for ~28 Minutes (Many unused models!)

Looking at StarCraft: Ghost Assets for ~28 Minutes (Many unused models!)

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Published on ● Video Link: https://www.youtube.com/watch?v=w5UZDTA6IQ8



StarCraft
Game:
StarCraft (1998)
Duration: 27:40
2,050 views
69


Even though most missions were removed from this leaked build, a big amount of assets that would've been used in the missions still remain. In this video I'm taking a look at a selection of them. Check the rest of the video description for notable time stamps.

Some of the models have white or purple textures. That does not have to mean that the model doesn't have a texture (but in some cases it really doesn't have one), it's also possible that the model converter I created was unable to find the respective texture.

Not all of the displayed models are unused but a big amount of them go unused, like the Protoss units.

Timestamps of notable assets:
2:16 Astroid Base (Gehenna Station)
2:48 Void Seeker
3:45 Hickson in a Vulture
4:26 Terran Siege Tank (black destroyed, black normal and blue normal)
5:44 Bucephalus Bridge part
6:33 Protoss Photon Cannon
6:50 Protoss Reaver
7:12 Protoss Zealot
7:39 Protoss Dragoon
8:03 AR Sky Tower (Contains Nexus and 2D image of a Command Center)
8:48 AR Sky Crater
9:11 AR Sky Arena (Contains Nexus)
9:49 Protoss Pylon
10:10 Protoss Nexus
10:31 Protoss Scout
10:58 MS Cliffs
11:45 Tanagazj, cloth demo
12:11 MS Terrain Piece
14:16 Protoss Probe
14:37 Zangakar/Hickson
15:48 Terran Goliath
16:09 Terran Goliath Boss
16:28 Zerg Lurker Boss
16:50 Hauler Boss
17:23 Hauler
18:48 Terran Firebat (Hauler)
19:50 Protoss Carrier
20:16 3_3_2 BridgePylon
20:39 Artemis
21:04 Zerg Ultralisk
22:49 Terran Bunker
23:23 Terran Wraith
24:11 Protoss Arbiter
25:24 Aiur Tree
27:26 (Psi?) Emitter

Fun facts: Each model references a shader and the shader references the texture and it's a pain to parse the shader settings for the correct textures because the shader settings are distributed over several files and textures are distributed over several folders and in some cases the texture reference is missing a .dds or needs to be made case-insensitive.

I don't know how to handle the skeleton in this model format so the models are completely unrigged. My converter also fails to handle the regular, non-cinematic Nova model and the Vulcan model.







Tags:
starcraft ghost
leak
unused models
unused assets
datamining



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