Loot and Only Loot | Carl de Visser | NZGDC 2025

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All about items in RPGs. All about items in RPGs. Why do we have loot? How does it appear in the world. What makes a compelling item. What sort of items fit different game types and mechanics.

This is intended as similar to the talk I did last year on damage in games (The Damage Done) - only this time it is items, not damage.




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