Preserving Judgement and Collaboration in Gamedev | Julian Gosiengfiao | NZGDC 2025

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Why do teams of talented, motivated and intelligent game developers (using the best practices) often run into the same problems, and what can one do about them?

This talk covers dysfunctions and "common sense killers" encountered again and again over 16 years of game development as a design and product lead in midsize teams of 8~25 people. It addresses the "bad things that happen by default unless you do something about it", and gives tools for how to run a tighter team that uses the maximum of their judgement.




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