Make This Change to Get Better at Sound Design | The Oppositional Tone Technique
Practicing sound design is essential, whether you want to work in game audio or post production, but there are often better, faster, and more effective ways to do it than what we're typically taught. Here's one new way to practice your sound design to help your skills explode!
By going through this exercise regularly, you're going to have a much deeper understanding of your game audio work, and be able to work with more and more clients as your skill improves.
Chapters:
0:00 - The Two Things Sound Designers Should Focus On
1:15 - The Three Things We Need to Know
1:28 - The Two Broad Categories of Sound Design
2:50 - How to Practice This Skill
3:48 - The Oppositional Tone Exercise
4:42 - Why You HAVE to Make Garbage
5:10 - There's No Way It's This Simple
5:33 - Keep These Sound Design Points in Mind
6:33 - DOG!!!!
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💀 The DAW I'm using in these (and many) of my videos is Reaper: https://www.reaper.fm/
🌈 The Reaper theme I'm using here is Smooth 6: https://forum.cockos.com/showthread.php?t=228983
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Watch my video on the HMLS technique to learn one of the most important skills in sound design: https://youtu.be/g1utgjEgcxM
Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M
Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U
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