Name Your Price First. Here's Why.

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When working in game audio, we're often asked "so... how much do you charge?" whether you're a composer or sound designer, that question can be terrifying.

As creatives, we're also often told "the person who says their price first, loses." Which I couldn't disagree with more. If we know about anchoring, and how to price ourselves well, then we actually want to say our price first.

I'll be making more videos on this exact topic soon, and I make a bunch of them based off of YOUR questions, so please do leave any questions in the comments below!

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