Making a Krazy Wood Slide in Blender for BeamNG - Time Lapse Video x5
https://1drv.ms/u/s!AoPEwcmh86n10DXs9IkAl7m_u0R7?e=PWte94
-Unzip the folder and place it in your level's art folder, so that it has its own folder.
-Import in from Asset Browser
-Control - F7 to rebuild collisions
Example of where the asset folder can go...
C:\Users\You\AppData\Local\BeamNG.drive\0.26\Levels\cliff\art\Krazy Slide
In this video, and in the folder for the slide are renderings for other material that was not used.
Also, I took extra time to convert all the PNG's to DDS's
*For anyone who does not know, DDS textures are better performance than JPGS and PNGS. Since they do not have to be processed by your CPU first. They go straight to the GPU.
I also went back to Blender when the first test for the slide did not work out too well. I had to separate the 2 slides and move them a little bit, recombine them, and re-export.
This was something I made in about an hour. This is not the slide that I said would turn heads :D That is something I am still planning in my head.
The DAE of a truck shell I imported in this video to get a sense of scale for the slide....
- Extract the DAE and just place somewhere like desktop. Import that dae into blender for a game vehicle shell used for scale purposes.
https://1drv.ms/u/s!AoPEwcmh86n1zxdOjJ8a5RpVkSYC?e=LERaUa
Blender Kit is the addon that has many procedural textures as seen in this video. I use the free stuff, but there is also a paid that offers more.
Blender Kit - addon for Blender - meshes, textures, scenes, hdri light/backgrounds, brushes
https://www.blenderkit.com/
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