Making a Slide in Blender for BeamNG - Using Nurb Path
This was only going to be a brief overview and ended up covering what I was going to cover in a later video. Let me know if any problems.
You would slide better with frictionless or Ice as the
The vehicle I used for scale is here, and blender kit is here...
for scale - Extract the DAE and just place somewhere like desktop. Import that dae into blender for a game vehicle shell used for scale purposes.
https://1drv.ms/u/s!AoPEwcmh86n1zxdOjJ8a5RpVkSYC?e=LERaUa
Blender Kit - addon for Blender - meshes, textures, scenes, hdri light/backgrounds, brushes
https://www.blenderkit.com/
Here in this main.materials.json for the slide you can see the line added to give it a different ground type. So that your car slides better.
{
},
"newslide": {
"name": "newslide",
"mapTo": "newslide",
"class": "Material",
"persistentId": "b1a0404d-3c35-4ae3-a0bd-f86a0528da9e",
"Stages": [
{
"clearCoatFactor": 0.989000022,
"clearCoatRoughnessFactor": 0,
"detailNormalMapStrength": 3,
"emissiveFactor": [
0,
0,
0
],
"reflectivityMapFactor": 0.199000001,
"useAnisotropic": true
},
{},
{},
{}
],
"alphaRef": 0,
"doubleSided": true,
"groundType": "ICE",
"translucentBlendOp": "None",
"translucentRecvShadows": true
}
}
If I need to explain the texturing more in detail let me know.