Making Game Ready AI | 07 | Live Training | Unreal Engine
Announce Post: https://forums.unrealengine.com/showthread.php?96121
In this multi-part series, Ian Shadden and Alexander Paschall show you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all of the requirements and restrictions that go along with that.
In Part 7, Ian and Alexander diverge a bit and talk about the Dialog System in Unreal Engine 4, by giving the all the Actors in the project context so they are referenced by the system.
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