Making Games for a Streaming-first World | Joseph Knowles,

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Published on ● Video Link: https://www.youtube.com/watch?v=-LJTalM0ynU



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Delivered at Casual Connect Eastern Europe 2018. The promise of cloud gaming – the idea that high quality games can be streamed to any device, just as movies and music are now – is already changing the industry in major ways. What are the opportunities for indie game developers? What types of games perform best in an on-demand, subscription-based setting? The early experiences of cloud gaming pioneer Hatch offer some answers, conclusions and provocations.







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Casual Connect
Casual Connect Eastern Europe 2018
streaming
hatch
Joseph Knowles
user retention