Making UI mods | Frosty Editor tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=O3BbLHGXwWo



Category:
Tutorial
Duration: 17:59
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This tutorial will explain how to work with UI blueprint assets to create new custom UI, and will go through making an example mod which includes custom logic too.

More Frosty tutorials: https://www.youtube.com/playlist?list=PL30VFHbNYHYiezrC60VJldtSCXqWyqvKM

Links mentioned in video:
LocalizedStrings spreadsheet: https://docs.google.com/spreadsheets/d/1au_j__rtnIMuOasCorLYoxhzrrqqVfxl84dalusvrJQ/edit?usp=sharing
Object flags tool: https://zhpete.gitlab.io/frosty-object-flags-tool
Project file: https://drive.google.com/file/d/12o4YdMgAIs21itR0-PaTQbC1fiydHGb4/view?usp=sharing

Other useful links:
Frosty website: https://frostytoolsuite.com/
Frosty Discord: https://discord.gg/nrq7G5Q

Sorry for my horrible mic quality!

Social links: https://zhpete.gitlab.io/

Chapters
00:00 Intro
00:16 UI widget blueprints
02:07 Example: Displaying player coordinates
02:32 Adding HUD text
04:33 Positioning
06:06 Dynamic text
09:17 Localized strings
14:08 Adding a background
15:24 Dynamic background







Tags:
Frosty
mod
modding
tutorial
how to
guide
Mirror's Edge
Mirror's Edge Catalyst
Frostbite
Frosty Tool Suite
UI
HUD
interface
display
blueprints
custom