Math Entities explained | Frosty Editor tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=MYa-v8EozPY



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Duration: 13:02
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This tutorial will go in to detail about how Math entities work and why you would use them, then go through a couple of example mods which include creating new Math entities.

More Frosty tutorials: https://www.youtube.com/playlist?list=PL30VFHbNYHYiezrC60VJldtSCXqWyqvKM

Links mentioned in video:
Y coord project file: https://drive.google.com/file/d/1gJStQOpDT2WCCkRkc7_2O5DIbtSLkfiS/view?usp=sharing
Conditional int project file: https://drive.google.com/file/d/1n1y3IplfBMYCH_UPjjY5172eys-DMkR1/view?usp=sharing
Float converter: https://www.h-schmidt.net/FloatConverter/IEEE754.html

Other useful links:
Frosty website: https://frostytoolsuite.com/
Frosty Discord: https://discord.gg/nrq7G5Q

Sorry for my horrible mic quality!

Social links: https://zhpete.gitlab.io/

Chapters
00:00 Intro
00:28 Instructions
00:41 Operations
00:59 Variables
01:23 Params
01:43 Results
01:53 Functions
02:41 Returning an output
03:22 Property connections
03:38 Evaluate on event
03:54 Examples
04:04 Example: get Y coordinate from transform
08:07 Example: conditional int
12:02 Float constants







Tags:
Frosty
mod
modding
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Mirror's Edge
Mirror's Edge Catalyst
Frostbite
Frosty Tool Suite
math
entity
blueprint
logic
scripting