Making Your Own COPs | Simon Verstraete | Houdini Horizon

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Published on ● Video Link: https://www.youtube.com/watch?v=DFb9e6YLVqQ



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This presentation will be a breakdown of a few tools built in COPs. Simon has built these HDAs to make cool material for Unreal and here he will on a technical level dive into more details.

Simon Verstraete is a tech artist who loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. Simon previously worked at Exiin and with SideFX, and is now at Studio Gobo as Senior Tech Artist.




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