Marathon (AlephOne) - 05 Couch Fishing - No Commentary

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No commentary playthrough of Marathon, played through the Aleph One source port on PC, "Major Damage" skill level.

Marathon is a 1994 first person shooter for the Macintosh, made by one little studio you might've heard of, called Bungie. It was their second first person game, though their first pure fps. It was known as the "Doom for Mac", as there was no Doom port for the Apple machines. It featured standard gameplay, but you would get background, lore, mission objectives and story through terminals present in the level which got you in contact with AI companions.

This is my second playthrough through this, the first one deemed obsolete before I could publish it. Aleph One was updated, allowing for hardware acceleration and interpolated 60fps motion... So I was definetly not publishing a 30fps playthrough. Other than that, I can't say I liked the game very much at all... The hand drawn sprites didn't age well, the movement is too... TOO floaty and low gravity, the levels are very gimmicky with a few painful puzzles here and there (even requiring rocket jumping! at some spots). I'm looking forward to play the sequel, which is better overall (at least I've been told that).
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Playthrough sin comentar de Marathon, jugado PC a través del port Aleph One, dificultad "Major Damage".

Marathon es un shooter de 1994 para Macintosh, hecho por un pequeño estudio del que tal vez hayais oído hablar, llamado Bungie. Era su segundo juego en primera persona, aunque su primer fps puro. Era conocido como el "Doom para Mac", ya que no había port de Doom para las máquinas de Apple. Tenía un gameplay estándar, pero obtenías contexto, historia y los objetivos de las misiones a través de terminales presentes en los niveles con los que nos comunicábamos con diversas IAs.

Este es mi segundo playthrough de esto, el primero se quedó obsoleto antes de lo publicase. Aleph One fue actualizado, permitiendo aceleración por hardware e interpolación de fotogramas para alcanzar 60fps... Así que ni de coña iba a publicar un playthrough a 30fps. Aparte de esto, no puedo decir me haya gustado el juego... los sprites dibujados a mano no han envejecido bien, el movimiento es demasiado... flotante, con MUY poca gravedad, los niveles tienen muchas triquiñuelas y algunos puzzles dolorosos aquí y allá (incluso requiriendo rocket jumping! en alguna ocasión). Tengo ganas de probar la secuela, que al parecer es mejor en todo (o eso me han dicho).

Playthrough Playlist:
https://www.youtube.com/playlist?list=PLoxV-no_tlqxjpt1I98bRnHRYp19F_aZ8

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