Mario 2.0 | Shaders
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Published on ● Video Link: https://www.youtube.com/watch?v=MVOb16z0ZYQ
Shaders in MARI 2.0 (http://www.thefoundry.co.uk/products/mari) now use layered channels to control every aspect of the surface look including diffuse, displacement and specularity. Justin Holt, lead texture artist at Imagine Engine demonstrates.
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Tags:
3D
layers
painting
texturing
digital
models
VFX
visual effects
Next generation
Procedurals
Adjustments
Masks
Mask groups
Shared layers
matte
animated