Mark of the Ninja: Storming Hessian Castle, the Way of the Invisible Sword (100% Walkthrough Part 2)
Azai refers to you as "the champion" but do you know what they used to call the ones that got the mark? The Severed
Ora
Playlist: https://www.youtube.com/playlist?list=PLx--4bBN4hc46vYWcKOjl5KfbTf8Bfx_s
Shorter Analysis: https://www.youtube.com/channel/UCnc-X72b4ufsD8DhDGiL_mA
Twitter (for occasional updates): https://twitter.com/Leonardo_BaRe
Game Remastered (Original Version no longer for sale): https://www.gog.com/game/Mark_of_the_Ninja_Remastered
Timestamps: (CR=Challenge Room)
0:00 6.Darkness and Lightning
10:28 Ghost Ninja
22:28 A dead Guard is more useful than Caltrops
26:42 Entering Castle Karajan
30:25 Catacombs filled with Poison (CR5)
44:52 7.Nightmares in the Catacombs
48:41 Smugglers' Tunnels: Crates' Paradise
55:55 The Crate Challenge (CR6) and Scroll Diversion
1:05:10 Hunting the Hunters
1:11:00 Hisomu Terror Darts, Ravenous Insects and Socks
1:12:58 8.A Blade in the Heart of the Castle (The Path of the Hunter)
1:22:13 Though Guys in Chains
1:29:02 Gone but still Useful (CR7)
1:37:40 Under the Helipad, Down here the Ninja is Happy
1:45:52 Once more but stealthy
1:49:05 9.Non-lethal Analysis and Level Design (Pickpocketing)
1:53:27 Contraptions in the Hardest Puzzle so far (CR8)
1:57:08 Dogs sniffing Ninjas and more Lore
2:01:08 Reactions in slow motion
2:04:53 Enter the Castle
2:14:49 The End?
2:16:15 Epilogue?
2:19:56 Cardboard box?
Thank you very much for watching!
Mark of the Ninja is a 2012 stealth video game originally released for the XBOX (summer of arcades) by Klei Entertainment, makers of Shank, Don't Starve, Invisible, Inc. and many more in the following years (their latest work, Griftlands, is in early access on Steam at the moment), all with their distinctive art style, inspired by traditionally animated cartoons, but without sugar-coating the violence.
The protagonist, simply called Ninja or the Marked One, has special abilities granted by the power of japanese tattoos by master Dosan using a flower called Sumi: between dream and reality, between realism and fantasy, the traditional Ninjas fight against the Hessian Services, a security company using the latest gadgets money can buy, when their leader Count Karajan doesn't spend the cash on less useful stuff.
With the help of Ora and useful circles indicating noise waves and points the alarmed guards are investigating, the Ninja must avoid Tripwires, Lasers, Motion Sensors and much more, while choosing between an almost pacifist ghost run or a number of entertaining take-downs, with plenty of gadgets for both playstyles. A detailed soundscape completes the presentation, music layered on top of the ambient tracks, guards talking to each other and themselves and of course Ora's advice following the Ninja at every step.
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