
Mass Effect 3 Legendary Edition FULL GAME TESTED WITH NVIDIA GTX 1660 SUPER BY SMARTPATEL
Mass Effect 3 Legendary Edition FULL GAME TESTED WITH NVIDIA GTX 1660 SUPER BY SMARTPATEL, Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect, Mass Effect 2, and Mass Effect 3. It was developed by BioWare and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, received more extensive upgrades than its counterparts, specifically with regard to graphics, combat mechanics, vehicle handling, and loading times.
Development on the Legendary Edition commenced in 2019 under the direction of Mac Walters, who previously served as lead writer for Mass Effect 2 and Mass Effect 3. BioWare decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and released on May 14, 2021, for Microsoft Windows, Xbox One, and PlayStation 4. Legendary Edition received very positive reviews from video game publications, who praised the enhanced experience of the first game in addition to the convenience and scope of the overall package. Minor criticism was aimed at the extent of the gameplay and visual changes in certain regards.
Mass Effect Legendary Edition PC system requirements (mimimum):
CPU: Intel Core i5 3570 or AMD FX-8350
GPU: Nvidia GeForce GTX 760 or AMD Radeon 7970/ R9280X
RAM: 8GB
VRAM: 2GB
Mass Effect Legendary Edition PC system requirements (recommended):
CPU: Intel Core i7-7700 or AMD Ryzen 7 3700X
GPU: Nvidia GeForce GTX 1070 or AMD Radeon Vega 56
RAM: 16GB
VRAM: 4GB
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Mass Effect Legendary Edition was developed by BioWare and published by Electronic Arts.[13] BioWare had previously discussed developing a remaster of the Mass Effect trilogy in 2014,[14] but did not begin work on the project until 2019.[15] Multiple support studios were contracted to assist with development, including Abstraction Games and Blind Squirrel Games.[4][16] The former aided with the adaptation of each game for newer consoles, and helped with optimizations and improvements, mostly with regard to graphics.[4] The overall project was directed by Mac Walters, who previously served as lead writer for Mass Effect 2 and Mass Effect 3.[17]
Early in the development process, BioWare consulted with Epic Games to determine the feasibility of porting the games from their original engine, Unreal Engine 3, to Unreal Engine 4. BioWare eventually determined that the amount of work required to do so was significant, and would involve remaking large aspects of the games, such as redoing all cinematic scenes. They were also concerned that an overhaul of that magnitude would fundamentally change and take away from the original trilogy experience.[17] Based on these findings, BioWare decided to keep the games on their original engine, and also to approach the project as a remaster as opposed to a remake.[18] Due to its complicated nature and potential impact on the project's timeline, BioWare also decided that the Mass Effect 3 multiplayer mode would not be included.[19] The team intended to include all single-player DLC in the package, but was unable to include the Pinnacle Station pack from Mass Effect because its source code was corrupted, which Walters described as "heartbreaking".[20]
As part of the remastering process, BioWare increased resolutions for all textures throughout the trilogy, which was accomplished by utilizing an artificial intelligence upscaling program and other custom tools.[21] Once those initial visual upgrades were complete, the art department began manual work on assets, character models, and environments.[22] After reviewing each game for potential changes, the team concluded that certain camera angles of female characters were either gratuitous or in need of improvement, so they moved ahead with alterations to some of the original shots.[23] By the spring of 2020, Legendary Edition entered a "baseline" state where the games were fully playable and BioWare's first round of improvements had been implemented. However, the team felt that the original Mass Effect was still lagging behind the other games in terms of visuals, so they brought in the game's original art director, Derek Watts, to add new details and effects. The original game also received a significant amount of gameplay updates, which was done in order to modernize the experience and to remove inconsistencies with its sequels.[15] These updates included adjustments to boss encounters that were originally deemed "painful" for players, which required the involvement of one of the game's original level designers.[10] The compilation was released to manufacturing on April 9, 2021.[24]
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