Mastering Dialogue Options: Limiting NPC Responses in Unreal Engine 5 using Narrative #ue5
In this tutorial, you'll learn how to create a limited dialogue system for interacting with NPCs in Unreal Engine 5. We'll focus on building a conversation with a shady salesman named Bud, who is trying to sell fake elixirs to unsuspecting customers. You'll see how to create a branching dialogue tree that allows the player to call out Bud's lies and question him about his business practices, but only for a limited number of questions before the conversation ends. As you ask more questions, Bud gets increasingly agitated and accuses the player of ruining his business. By the end of the tutorial, you'll have a fully functional limited dialogue system that you can use in your own Unreal Engine 5 projects.
In this video, we will take a look at Narrative. A plugin created by Reubs. I've used this plugin for months and it's fantastic. It will cost money but save you months and months of work. A framework that will make your game from theoretical to actual. This is not sponsored. I just really like the plugin!
# Assets used:
Polygon Western Frontier Pack (paid):
https://syntystore.com/products/polygon-western-frontier-pack?_pos=2&_sid=7eaef7968&_ss=r
Pick ups (Free):
https://www.unrealengine.com/marketplace/en-US/product/basic-pickups-vfx-set-niagara
I really hope you enjoy it. Thank you!
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My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Black Widdow 2014 Stealth
Mouse:
Logitech G403
Intro - 0:00
Adding enemy - 0:36
Enemy quest - 0:42
Kill enemy task - 1:07
Enemy death - 1:45
Starting the quest - 3:56
Gameplay - 5:13
Immersive dialogue - 5:24
Gameplay Test - 6:33
Grouped enemies - 6:53
New quest - 7:15
Immersive dialogue pt 2 - 7:57
Gameplay Test - 9:17
Bug fix - 9:51
Outro: 10:15
#UnrealEngine #unrealengine5