How to Create Collectibles like GTA & FarCry with Narrative (by Reubs) in Unreal Engine #ue5
In this tutorial, I'll show you how to use the Narrative by Reubs plugin for Unreal Engine to create collectables, such as spray tags from Grand Theft Auto San Andreas or feathers from Assassin's Creed. I'll demonstrate two options for implementing the collectables: one where the player's progress is counted up, and the other where the player must complete tasks without counting. This tutorial is perfect for anyone looking to add unique collectables to their game or learn more about the Narrative by Reubs plugin. Follow along and create your own immersive world!
# Assets used:
Polygon Ancient Empire (paid):
https://syntystore.com/en-gb/products/polygon-ancient-empire
Pick ups (Free):
https://www.unrealengine.com/marketplace/en-US/product/basic-pickups-vfx-set-niagara
I really hope you enjoy it. Thank you!
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My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Black Widdow 2014 Stealth
Mouse:
Logitech G403
Intro: 00:00
Setup: 00:55
Option 1: 08:22
Option 2: 09:08
Rewards: 10:28
Outro: 11:15
#UnrealEngine #unrealengine5