Max Payne 3 - Chapter 2 speedrun (5:06)

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Published on ● Video Link: https://www.youtube.com/watch?v=Srz6dZS5TcI



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Duration: 5:33
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Here's a speedrun of Chapter 2. With glitches, of course!

Note: I accidentally stop the timer too soon at the end of the run - the actual time is 5:06.

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0:44 - I buffer the first future data glitch at this cutscene.

0:51 - picking up the uzi makes the upcoming fights a bit easier.

You can actually run past most of the fights in this level, but killing or stunning at least a few of the enemies is usually needed for Max's survival.

1:37 - if you only start shooting at these two thugs after they notice Max, enemy reinforcements won't spawn.

1:50 - here's the first place where I use the future data glitch. This sends Max into Chapter 2-7 early, skipping some navigation and a pretty long unskippable cutscene.

2:15 - shooting accuracy actually matters a lot during the helicopter set piece, and that naturally makes it one of the hardest parts in the level for me. Still, I think things went pretty well here, considering that I'm still getting the hang of mouse + keyboard.

2:22 - I buffer second future data at this cutscene.

4:05 - small time save: if you roll off the landing platform, you skip the usual dropping down animation.

What follows is another epic shoot-out where you're not technically forced to shoot anyone. So, I just try to survive.

5:00 - I activate second future data here to teleport to the end of the level and skip the 40+ seconds long level outro as well.

5:08 - loading time RNG cost me a second or two! This cutscene can be skipped much faster in optimal conditions.







Tags:
max payne 3
glitch
speedrun



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