Max Payne 3 - other future data effects in Chapter 4

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Here are the rest of the "future data" glitch effects in Chapter 4, except Chapter 4-2, 4-3 and 4-10, which were already covered on video.

0:00 - Chapter 4-4. Loading trigger is active right from the start.

Activating future data, Max is teleported to the next cutscene. However, since Max goes too far away from Passos you get a game over scene of Passos getting shot (with a glitched camera angle). Retry takes you back to Chapter 4-4.

0:15 - Activating future data while shooting Passos, you get two "failed" messages on the screen in a row as Passos dies both from your bullet and also because you went too far away. Afterwards you see a still image of Passos' corpse, and the game is softlocked.

0:44 - Chapter 4-5. Loading trigger is active after having shot all enemies.

Using future data sends Max and Passos to the next cutscene, which becomes combined with the Chapter 4-6 intro scene. Soon Passos and Max walk past the fixed camera angle and the Checkpoint begins proper.

1:11 - This clip shows a pretty special result I still can't fully explain. After having shot all enemies and with future data buffered in the background, I pressed Pause. Max was teleported to next cutscene, which this time around worked like normal. Then, during Chapter 4-6, I pressed Pause again and got its normal future data effect... So, does pressing Pause just randomly teleport Max to next cutscene sometimes without using up a future data buffer? Or...?

1:46 - speaking of which, Chapter 4-6 effects begin here. Loading trigger is active right from the start.

If you activate future data during the fight, Max teleports to the next cutscene. This causes the Passos game over scene to activate. The cutscene is still going on after retry, so the same thing will happen again, but after one more retry things should become normal.

2:29 - If you activate future data during LMS, the next cutscene begins with Max in LMS-mode. You see more of the glitched cutscene this way since the Passos game over scene is disabled. You can see the cutscene all the way through if you resolve LMS too. Max appears to walk through the wall, and eventually he just stands out of bounds while the fight is still going on in the background.

3:01 - Chapter 4-8. Loading trigger is active right from the start.

Activating the glitch, Max suddenly appears at the next cutscene.
Afterwards, walking onward in the corridor you see two cutscene-only thugs standing around without A.I. and the hallway hasn't exploded yet. But you can walk through the wall without problems to go upstairs.

4:37 - Due to how the wall and fire are located, you can do some "shadow play" against the wall.

4:48 - a mysterious stranger appears. A friend or a foe? We may never know.

5:26 - If you do the future data in this Checkpoint repeatedly, you can clone even more gangsters without A.I.

6:05 - activating future data during LMS. Max gets stuck in place at the end.

6:55 - Chapter 4-13. Loading trigger is activated a little up the stairs.

Activating future data, Max and Passos are sent to the next cutscene and they start going down the fire escape. Unfortunately the game will cause a game over after this because you left while the fight was still going on, and Passos gets shot. Trying to retry, you get an endless loading screen.

7:26 - Activating future data after having won the fight, the next cutscene begins from Max's camera angle. Shortly after that, you see the Chapter 4-14 intro with unloaded graphics, after which the previous cutscene continues. Max and Passos descend down the stairs and check out the car shop roof window as enemies are already shooting at them. If Max survives all this, the next Checkpoint eventually begins like normal, although there are two glitched enemies standing idly nearby.

Also, as a bonus oddity in this clip Max became immortal because of entering LMS-mode towards the end of the cutscene.

8:12 - Activating future data during LMS, just for completion's sake.

8:30 - Chapter 4-15. Loading trigger is active right from the start.

Activating future data will cause Max and Passos enter the cutscene motions prematurely. They climb over the exit gate without cutscene camera angles, and all the while Passos keeps nonchalantly shooting at enemies without even looking at them. Afterwards both characters get stuck in place and nothing ever happens again. Retrying takes you back to Chapter 4-15.

9:05 - Activating future data as you shoot Passos causes the cutscene to begin behind the game over screen. Afterwards the Checkpoint restarts, but Max is mysteriously stuck in place. The level outro continues playing after some seconds, and from there it's similar to the normal outcome.







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max payne 3
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