Horizon: Zero Dawn - miscellaneous glitches pt. 2

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Horizon Zero Dawn
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Duration: 6:56
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Some oddities and glitches which were still left over by this point.

0:00 - saving while on a wild Strider. The game doesn't remember Aloy has a mount if it's wild, so after retry it just disappears.

0:35 - another way to do displaced rappelling is to use a rappel point while on a wild Strider. This causes Aloy to use the rappel towards a wrong direction, and she ends up inside ground.

1:04 - just out of curiosity I tried what happens if you drop an airborne Strider on Aloy. The answer is: nothing much.

1:16 - speaking of ways to drop down air Strider, first method is tying it down with ropes and hoping it will fall down after struggling free. Another, faster and more reliable method is to shoot it with two or so Tearblast shots. It will get stunned and falls back to ground level.

1:42 - one time a falling Strider was sucked inside the ground without warning.

2:14 - a short series on odd OoB objects. There are some wooden knobs (handholds?) under the "crime scene" you investigate fairly early on in the quest line.

2:32 - some formidable stalactites can be found hanging below the earth near Daytower. They change shape too, depending on how close you zoom at them.

2:57 - some flowers look freakish if you look under the ground.

3:09 - a strange reaction I got once when I hit water out of bounds with a Strider. Aloy and Strider got separated, as usual. But afterwards, I could attempt to re-mount Strider, but all this did was cause the camera to rise upwards a little bit. I got the camera to rise pretty high after doing it for a while. After stopping, Aloy emerged from the water but was stuck.

4:24 - one of the more impressive clips I captured of OoB graphical effects. Doesn't quite look like Horizon: Zero Dawn anymore...

5:05 - a small mechanics oddity: if you hold L-stick to a direction while keeping weapon wheel open as you climb out of water in a specific way, Aloy will repeat the climb animation while on ground a second time. That seems to be all this does.

5:25 - in rare circumstances you can walk off ledges into water in a glitchy way while in the duplicated climb animation. Aloy will zip and sink surprisingly deep into water while doing this. This is the only spot in the game I've noticed this happens (but I haven't tested too extensively, though).

5:39 - if you're without a costume near the Sunfall invisible wall, and your mount is on the inaccessible side as you whistle it to come over, it may zip to Aloy instead of running. This doesn't seem to happen at too large distances.

5:47 - sling shots that hit water surface start floating in place, and Aloy can use them as floor. I haven't thought of any good use for this, though. (However, I did try if a mount can use sling shots as floor as well... but this doesn't seem to work.)

6:11 - some more mysterious OoB psychedelia to close off the video.







Tags:
horizon
zero dawn
glitch
trick
bug
odd



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