Max Payne: The Chain Mapping Project
Authors: The Chain Mapping Project Team
Download: https://www.moddb.com/games/max-payne/addons/chain-mapping-project
More of Max's nighmares. Sequences with increased FOV included. Many locations made by different level designers combined together into a sequence of dreams. From metal room a la silent hill through an asylum with loose violent patients, and then many places, some weirder than others, some very realistic, some pretty abstract. Well picked ambient sounds and music form immersive atmosphere.
You constantly keep wondering what would happen next. And it never ceases to surprise. Huge swimming pool. Apartment that gets stormed by enemies. A bar fight that will put your skills to the test. Warehouse (18:33) where it's unclear where to go until you blow up a car and it flies right to the ceiling, pointing you towards another explosive barrel.
The glass maze... I think we'll have to wait 20 years till they invent computers which won't be put to their knees by the amount of transparent textures there. Impressive to see AI managing to find its way around it and reach Max.
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