MAXIMUM CHAOS!? - Warhammer 40k: Chaos Gate Daemonhunters

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Warhammer 40,000 Chaos Gate - Daemonhunters apart from being a mouthful, this is the latest of many games that borrows the Warhammer IP, and it's actually one of the good games that manages to capture some of the elements with the tabletop miniatures, it's pretty great but not perfect...

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00:00 - Tabletopping
01:16 - Turn Based Strategy
01:56 - Ship & Crew Management
02:55 - Visuals
03:33 - The Monotony
05:13 - My Recommendation

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Warhammer itself is addictive and these days a very expensive hobby. Taking the time and care to make and paint your models, then table top gaming with friends using your own personal army tailored to your tastes, it's all awesome, but not always do the computer re-capture all of the magic. My main beef with Chaos Gate is that christ at times the game borders on repetitive and monotonous and you really feel it about 20 to 30 hours in. But it's all about commanding the Grey Knight Space Marines holding back the growing threat of the dirty Deathguard chaos forces of Nurgle, who we don't see represented that often in Warhammer 40k computer games, so it's kind of weird for me seeing some of their units alive and animated for the very first time like the creepy Blight Haulers, they're a lot more flexible and cartoony than I imagined.

So this new Chaos Gate is mostly good, it's impossible not to compare this game to X-COM - it's squad based turn based strategy in a very similar vein. One of the biggest stand out differences to me was that weapons have a 100% hit chance by default provided things are in line of sight. I think I prefer this change it removes some of that randomness that used to suck in X-COM when an attack would have over a 90% chance to hit and it misses, that never felt good. Another nice little addition are Aegis Shields, at the cost of Space Marine's ability points you can activate their Aegis Shields which will give them extra armour which you can use to play defensively and hunker down or use the extra armour to safely make more aggressive plays.

There's also my favourite elements of these kind of turn based strategy games, that's the crew and ship management side of the game. You'll manage your own regiment of Space Marines, and you'll be able to freely customise them and it's a lot of fun naming them after friends and praying they don't get blown to bits, because they're each going to have their own little stories some good, some tragic stories - I'll tell you more a bit later. The actual customisation options are mixed, there's some decent options, 10 voices to choose from but what really hurts the customisation is the lack of being able to adjust the colours of units, you've gotta stick to that very strict Grey Knights colour scheme. I can't have my squad of Power Rangers like in X-COM.
While on your ship you can manage resources, perform research, upgrades, repairs, and every so often make important decisions that might have a mix of positive and determental effects to your campaign. You'll regularly have to answer to your Grand Master - who can be a bit of a dick and might leave you handicapped for a little while.

Visuals are obviously a big step up from the original 1998's Chaos Gate, you often get these cinematic camera angles for some of actions and they're pretty glorious, you get zoom ins on grenades or events in slow motion. It's in these cinematic moments you really get to appreciate how nice the battlefields look, and I love seeing all sorts of decapitated body parts blown off and flying about.
I kind of just really appreciate the lighting and bloom effects, there's after effects of nearby battles invading the screen, growths of Nurgle gardens slowly creeping into locations, and there's your ship which is just oozing with atmosphere and detail, just look at them old man wrinkles!

It all seems pretty great but after about 20-30 hours of repeating very similar skirmish missions the monotony really starts to sync in. You'll eventually get a few story missions and you'll have to hunt down Reapers in pretty decent little boss fights. But the majority of the game is re-running these skirmishes over and over again trying to slow down the invading Deathguard.
I eventually maxed out my Space Marines levels so there weren't any experience points to look forward to which just added to the monotony of repeating these missions with a lack of rewards. This is Marc, After 30 hours of building up a Marc as a super soldier terminator who's never been fatally injured, I got the opportunity to send him away for a month to be promoted into a Paladin, about a week later I get a message that he's somehow died on the journey,







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