Old MMORPGs - Things are REALLY Different Now!

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Older MMORPGs used to be so different from what we've got today, so much worse in some ways like losing 10% of your experience points and de-leveling your character on death, ouch, or big raid bosses like Absolute Virtue that went undefeated for over a year and had multiple failed attempts in over 20 hour vomit inducing battles...

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00:00 - MMOs
00:48 - Different Times
01:26 - Multiplayer Focus
02:58 - Accomplishment & Reward Vs Cash Shops
04:03 - Player Reputation / Community
05:04 - Racing to Endgame
06:08 - The future of MMOs

#MMO #MMORPG #FinalFantasy

it sounds like that South Park episode. But these older MMORPGs could also be better in some ways. Developers used to focus a lot more on the "Massively Multiplayer" part of an MMO. A lot of MMORPGs these days play more like single player games for the most part, and they're great but deep down I miss the different type of experience I got with older games.

Thing is not every aspect of these older games would fly by todays standards, and back then part of the charm was that nobody knew how these games worked at the time. The MMOs that have tried to recapture these older design philosophies usually end up flopping. It was just a different world about 15 years ago. But even still I think there's certain elements I'd still love to see return.
I'm not alone, Classic World of Warcaft allowed players to return to the original version of the game and was massively popular, people are hungry for these older kind of MMORPGs or they're at least nostalgic. Players swarmed to return to their glory days of a very different game from what it is now.

For me, Final Fantasy XI was my first MMORPG and the majority of the game required you to group with other players to level up and complete story missions. Not being able to level up on your own would instantly drive most modern MMO players away, but bare with me, this is a MMORPG not a single player RPG after all.When you're forced to co-operate and communicate with strangers from the start of a game, you make so many friends and allies, you meet friends of friends, you form guilds and alliances, it's a completely different social experience. Everything is better with friends.
This core communication or social aspect is missing for the most part from modern day games, you steam through the game alone and on the occasion you need other players for things like dungeons and raids, it's an automated experience, you're auto grouped with other players and the content is designed to be easy and clearable without the need for any communication between strangers. This means modern games are made more convenient at the cost of that core social experience.
I feel like early World of Warcraft was a good middle ground, you could totally reach endgame alone, but it was quite a bit of effort and you were incentivised to communicate and group up with other nearby players through occasional group quests and dungeons with really nice rewards that make a difference. Ultimately if I wanted a single player experience I'd play a single player game. As great as the storylines can be, your personal stories of the interactions you've had between players, friends, and guilds are the stories that will never be forgotten. Experiencing stuff together for the first time is awesome.

In general there used to be a stronger sense of accomplishment and reward from accomplishing things, from beating big bad bosses to getting that ultra rare drop - loot mattered. If you saw someone in Dynamis gear, mad respect. Dynamis was epic 64 man raiding where you defended cities under seige and eventually took the battle to the Shadow Lord or Dynamis Lord at his fortress, I spent too many night s running this with alliances of guilds at like 3am.
You'd show off your accomplishments with pride but then cash shops came into play, in modern day games you can swipe your credit cards to get some of the best and most unique rewards in the game, or in some cases just straight up pay to win.
In my opinion cash shops have no place in a game you have to buy, then buy expansion packs for, and also pay a monthly subscription fee to play. These cash shops just demotivate me to play, It completely removes the incentives to actually play the game and earn cool stuff.
Your wealth in real life should not translate into your wealth in a virtual gaming world. A lot of gamers play games to escape how depressing reality can be.

The sense of community was a lot stronger in older MMORPGs, player reputation was important on your server, wether they're a good guy or known troll - you'd recognise the same players out in the world or battlegrounds day after day, week after week....







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Peter Bytes
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At present, Peter Bytes has 3,268 views spread across 7 videos for World of WarCraft, with his channel publishing less than an hour of World of WarCraft content. This is 2.20% of the total watchable video on Peter Bytes's YouTube channel.