Maya LT for Unity Developers: Skeleton Creation and Adjustment -- Part 2

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http://area.autodesk.com/mayalt In this series Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity.

Find Wes on Twitter, @the3dninja. In this video, Wes shares more tips and tricks when working within Maya LT: adjusting viewport properties for working with large objects, handling asset rotation between Maya LT and Unity, snapping objects, and retopologizing game assets to achieve lower polygon models for use in-game.







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