McKidd Plays - WarioWare: Smooth Moves part 5

Published on ● Video Link: https://www.youtube.com/watch?v=jfTv0wApWDs



Category:
Let's Play
Duration: 15:48
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Part 5: Alien Invasions, Workouts and Megamixes.

The story so far: After the Form Baton was returned in it's resting place, the Oinker spaceship (belonging to Orbulon) gets hit by a Balance Stone and goes hurdling toward's Earth and right into the Temple of Form where he crashes inside the resting place of the Form Baton and the Balance Stone that hit the Oinker, hits him on the head and rests alongside the Form Baton where Orbulon decides to combine both which in turn, makes the Temple of Form rise from the ground and fly up to space. With Orbulon claiming the temple to his own name, the Splunks then gathered round him and demanded the alien to hand both the treasures back to the resting place in which the tribe fight Orbulon and after going back down to Earth, kicks the alien and his spaceship out of the temple and back into space.

After that, the story ends, so for the rest of this part of the "WarioWare: Smooth Moves" LP, I will be doing Dr. Crygor's Kelorometer workout section which you have to clear 20 microgames and get the most Kelories burned to get a high score, quite fun but sometimes a little kooky!

Then we have a turn at the megamix part of the WarioWare series. Each WarioWare entry has got a set of megamix buildings in which you have to play for a high score. You get 4 lives (as usual) and it speeds up until you get to 20 and you level up. There are 3 more buildings to go through in this playthrough which will be covered in the next part.

To be continued...

Today, we're going to cover the Wii classic that proved that Nintendo had outstanding potential and an edge over it's rivals in the 7th generation of consoles, "WarioWare: Smooth Moves." Continuing the tradition of microgames and quick reactions/reflexes, this game makes good use of the Wii remote and does a great job in utilizing the capabilities the controller has. Will Mitch be able to get through the microgames or get stumped by ingenious methods made to fail?! There's only one way to find out... Let's get that Wii remote prepared and let's get started!

In this part:
Sections played:
Orbulon's chapter.
Dr. Crygor's Kelorometer.
All Mixed Up. (Megamix of every minigame played so far with every form except for the Diner.)

Disclaimer: WarioWare: Smooth Moves is (C) of Nintendo/Intelligent Systems. All footage used in this Let's Play is used under the Fair Use act and is played to showcase my gaming talents and/or used for critiquing and opinion. It is not in any circumstances that any copyright is infringed intentionally.

MMXIV - Mitch McKidd Productions UK.







Tags:
McKidd Plays
WarioWare: Smooth Moves (Video Game)
let's play
Nintendo (Organization)
Intelligent Systems (Business Operation)
Wii (Computer)
part 5



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There are 3,729 views in 7 videos for WarioWare: Smooth Moves. WarioWare: Smooth Moves has approximately 1 hour of watchable video on his channel, making up less than 0.38% of the total overall content on Mitch the Desert Squiddo's Empire of Gaming's YouTube channel.