McKidd Plays - WarioWare: Smooth Moves part 4
Part 4: Retro Time, More Disco Antics and Tiny Warios With a Strawberry Obsession!
The story so far: After laughing so hard in the last part, it's time to finish off the main part of the game. Starting off, we go off to 9-Volt's house who has a Game & Watch in which 18-Volt wants to play despite 9-Volt not being finished with the game. This results in the Game and Watch handheld breaking and 18-Volt getting kicked out. After finding no hope into restoring his friend's faith, 18-Volt finds a video game shop has gained some attention to Store Manager Iwata (based off Satoru Iwata, current president of Nintendo) finding a Game & Watch for offer in which 18-Volt reaches for alongside 9-Volt who is looking for a same thing. After realising his mistake, 9-Volt reconciles with 18-Volt and says that he will always be 9-Volt's P2 (Player 2).
Another disco dancer under the name of Jimmy P, is walking down the street and sees a dog in an alleyway. After giving it a bone, Jimmy walks down with a army of dogs following him and then they start to dance in the street and takes it to Club Spice. After the dance, the dogs march out into the sunset and as Jimmy sees them leave, he gets tapped on the back by Jimmy T. who gives him a rather awkward look.
Meanwhile, at Wario's house, he gets the bike Penny Crygor created at the invent-off and Wario takes it out for a spin, but he gets sucked into the bike and it creates tiny Warios which pursue the bike until they come across a field of strawberries and as a result, they swarm right into it and starts eating them. After they jump into a pile, Wario returns to his normal self but notices the strange creatures from the "Temple of Form" known as the Splunks, wants the Form Baton back in their hands. Wario, refusing to give it back to them, gets chased all over town by the Splunks and eventually to the Temple of Form and end up tripping over and lands it back to it's original resting place. The ending then shows the pink bike entering the scene and running out of petrol before falling over outside the "Temple of Form" but something seems missing in there, don't you think?
To be continued...
Today, we're going to cover the Wii classic that proved that Nintendo had outstanding potential and an edge over it's rivals in the 7th generation of consoles, "WarioWare: Smooth Moves." Continuing the tradition of microgames and quick reactions/reflexes, this game makes good use of the Wii remote and does a great job in utilizing the capabilities the controller has. Will Mitch be able to get through the microgames or get stumped by ingenious methods made to fail?! There's only one way to find out... Let's get that Wii remote prepared and let's get started!
In this part:
Sections played:
9-Volt and 18-Volt's chapter
Jimmy P.'s chapter
and Tiny Wario's chapter.
Ending.
Disclaimer: WarioWare: Smooth Moves is (C) of Nintendo/Intelligent Systems. All footage used in this Let's Play is used under the Fair Use act and is played to showcase my gaming talents and/or used for critiquing and opinion. It is not in any circumstances that any copyright is infringed intentionally.
MMXIV - Mitch McKidd Productions UK.
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