McKidd Plays - WarioWare: Smooth Moves part 2

Published on ● Video Link: https://www.youtube.com/watch?v=ldaVisGzQGg



Category:
Let's Play
Duration: 19:52
356 views
3


Part 2: Kung Fu Madness, Ninjitsuism and Sunday Night Fever!

The story so far: After having escaped the boulder chase with Wario and cheerled the Diamond City Roughs to victory with Mona, we encounter a new character in the series (making his debut in this game), Young Cricket and his sensei, Master Mantis. When his stomach grumbles, both he and Mantis finds out that there is a Chinese snack bar nearby with a crowd of people. Cricket uses his Kung Fu skills to cut the queue and tries to order the snacks, but with the people bearing an awkward look on him, Cricket decides it was better to go back and get in line in which Master Mantis agrees, that would've been a wiser idea if it was done earlier, just saying Cricket.

At the Diamond City Dojo, the sensei senses a evil attack as a giant red monster prepares to demolish the Dojo. However, the kindergarten ninja twins, Kat & Ana decides to rescue the Dojo and their sensei by splitting up. Ana decides to go into the Dojo and uses her ninjitsu to transform into four turtles and finds out a little red creature is messing about with the sensei. Kat on the other hand uses her ninjitsu to clone herself in order to fight the red monster and when the fight was about to reach a climax, the little red creature tells them to stop the fight. It was revealed that the monster wanted the little creature and as Kat wave goodbye to it, the little creature was still there meaning the monster had Ana in his hand as she waves her arms crying.

In the streets, disco dancer Jimmy T. was walking in a rainy street and sees a cat in a alleyway all soaked. Jimmy decides to give his umbrella to keep it dry and as he walks down the street, the same cat along with others follow him. Jimmy then does his disco dancing with the Cats following suit and after a short dance, they jump into Club Sugar where they take their dancing inside. Afterwards, the cats then march outside with the first cat giving Jimmy his umbrella back.

To be continued...

Today, we're going to cover the Wii classic that proved that Nintendo had outstanding potential and an edge over it's rivals in the 7th generation of consoles, "WarioWare: Smooth Moves." Continuing the tradition of microgames and quick reactions/reflexes, this game makes good use of the Wii remote and does a great job in utilizing the capabilities the controller has. Will Mitch be able to get through the microgames or get stumped by ingenious methods made to fail?! There's only one way to find out... Let's get that Wii remote prepared and let's get started!

In this part:
Sections played:
Young Cricket's chapter
Kat & Ana's chapter
and Jimmy T's chapter.

Disclaimer: WarioWare: Smooth Moves is (C) of Nintendo/Intelligent Systems. All footage used in this Let's Play is used under the Fair Use act and is played to showcase my gaming talents and/or used for critiquing and opinion. It is not in any circumstances that any copyright is infringed intentionally.

MMXIV - Mitch McKidd Productions UK.







Tags:
McKidd Plays
WarioWare: Smooth Moves (Video Game)
let's play
Nintendo (Organization)
Intelligent Systems (Business Operation)
Wii (Computer)
part 2



Other Statistics

WarioWare: Smooth Moves Statistics For Mitch the Desert Squiddo's Gaming Channel

At this time, Mitch the Desert Squiddo's Gaming Channel has 3,729 views for WarioWare: Smooth Moves spread across 7 videos. WarioWare: Smooth Moves has approximately 1 hour of watchable video on his channel, less than 0.38% of the total video content that Mitch the Desert Squiddo's Gaming Channel has uploaded to YouTube.