MCREATOR: How to make entity animations using "Entity States" | 2022.1
Today will cover the entity state system I figured out in the past, however, I will focus on the process of making entities that can swap between built-in MCreator animations while keeping some properties like health, oxygen, position, rotation, and velocity.
As a disclaimer, at the time of the video, this is the only way to add support for animations. GekcoLib support needs to be reintroduced for better support. And Blockbench as explained in the video does not support custom animations for the java edition only the Bedrock edition.
► CHAPTERS
0:00 - In tro
0:10 - Blockbench
7:22 - MCreator
21:40 - Ingame Test
24:42 - Ingame Example
26:45 - Outro
► DOWNLOADS
Project Files
- Procedures
- MCreator Workspace
- Blockbench Workspaces
- Java Models
-Textures
https://github.com/MCreator-Examples/Projects/discussions/34
► SERIES
In this series, I create community suggestions from scratch using the MCreator program then make tutorials on how to set up the project for your own mods. Some projects are more complex than others but I aim to make them easy for everyone to follow along. These videos are also a collaboration with Pylo the development company that makes MCreator.
Official MCreator Website
https://mcreator.net/
► OFFICIAL SITES
● NWTG Website
https://www.northwesttreesgaming.com
● Discord Server Page
https://www.northwesttreesgaming.com/discord
► TAGS
#NorthWestTreesGaming
#MCreator
#MinecraftMods
#MinecraftForge
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